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Đang hiển thị bài đăng từ Tháng 8, 2019

Mustering for A Gentleman's War

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September is almost upon us and with it is our 3rd annual get-together with some  old longtime wargaming friends. This year I'm going to give the lads a chance to try 'A Gentleman's War' using a 'proper' gentleman's army of glossy old toy soldiers.  Having reviewed the troops on hand, I've decided to go with smaller than usual for AGW but acceptable units of 8 infantry or 4 cavalry. The armies will each have a pool of 9 units: 2 cavalry, 1 artillery and 6 infantry, one of which can be light infantry. Some of my units had not yet been upgraded to 8 so I cast up a few recruits to bring them up to strength. While you're waiting for the battle,  here are links to  last year's ECW game , and the ACW game from the year before .

Yorg 0.11 released, now with split-screen multiplayer!

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Yorg , the Panda3D based arcade racer has been updated to version 0.11 which includes some long awaited features. Most notably split-screen multiplayer: Really cool is also the new controller support and awesome particle effects (a pet-peeve of mine in previous versions ;) ). Add to that some significant performance improvements due to an update to the latest version of Panda3d . Read the full release announcement on the Yorg website here . And download it from itch.io . Comment on this in our forums here.

Assault on Hastee House Crossroads

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The 60 Minute War, as it has come to be known, is over. The captioned photos illustrate the flow of the battle while the rest of this article will be dedicated to comments by our technical advisor. The Government First Brigade begins an assault on Hastee House Crossroads. Rebel reinforcements are rushing to reinforce their outpost. This battle was actually the second attempt by the Government forces to sieze the crossroads. In the morning both armies, well versed in Developed Portable Warfare, were quickly going to ground under effective fire with very few units choosing to retire to a safe position. Once again, as we saw two years ago, in close terrain opposing troops would close in then take cover and could not be persuaded to even stick their heads up once in a while to shoot at an enemy in cover or to retreat but held on waiting to be rescued. Eventually at the end of the day the government forces pulled back after light casualties and no success. The ruins of the village has been ...

Preparations Continue

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The Green, or Government, forces are ready to go with 12 units. I've got a slight hiccup with the other side though since  it turns out that the Herald & Lone Star figures who are going to form the bulk of the Rebel infantry are actually rather green themselves, I had thought they were more khaki-ish like the Crescents were before I painted them. Oh well, the Crescents were smaller like the $ store figures I wanted to use in the Green army and its done now so it'll be the ragtag Government forces with a mix of obsolete and modern weapons and uniforms against a well equipped up to date Rebel force.  I smell foreign support in the air! Not sure I have the Oomph ( technical term ) to refurbish the rebels before I play a game, especially since I'm now planning to leave the WWII Canadians intact and see if I can find them a new home. This'll mean eventually finding/making about a dozen replacements to reach the planned OB but there's no rush. I have sabots ready so t...

UN Observers Ordered Out as Peace Talks Break Down

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It has been nearly 2 years since hostilities between the Red Badge Rebels and the Ducal Army broke out and were swiftly halted but it seems the two sides were largely using the peace talks as a cover for their efforts to organize and prepare for war. UN peacekeepers pass a Red Patch outpost on their way to the border. Will last minute peace efforts have any effect or can we expect hostilities in the near future? To avoid confusion with the Red Patch Brigade's Khaki Drab uniforms, the Ducal army has just adopted Olive Green uniforms and equipment .

Road Block

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On the 24th of August, 1919, the Dominion of Faraway declared war against Oerberg claiming that Oerberg had violated the peace treaty in February when their troops ambushed a Dominion convoy in the disputed zone.  Within hours a column of Faraway  troops crossed the border from the Kapelle into Oerberg. The column consisted of a light tank, a squadron of cavalry, 7 companies of infantry including 2 machine guns and three batteries including one light mountain gun. No enemy were in sight but the Oerbergers were well known for their ability to hide their entrenchments and make good use of dead ground. The advance guard was hit hard by fire from artillery and an advanced post of Frontier Mounted Police with a Pompom gun. As soon as the squadron of Larsen's Lancers came within rifle range of the farmhouse a furious fusillade followed by artillery fire tore into them causing heavy losses. They pulled back as Ross's Rifles deployed to attack the farm supported by the light tank. As...

Ready to Roll

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The Square Brigadier Rules  ( click to view ) have been updated and the table is set.

Mobilization

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"Be sure you are right then go ahead!"  Oom Bob is ready.  One of my goals is to have each of my remaining collections of figures present a different sort of gaming experience. In part this can be done by different historical periods and different levels or battle but it also includes styles of gaming. This tends to go against my instinctive urge to use variations of the a current favourite rule system for as many periods as possible. So, having some time today,  I took the plunge and reorganized and rebased ny remaining early 20thC  forces for a style of game that was once a favourite. The goal will be to have twelve units per army or at least twelve where more are already available.  The Faraway Expeditionary Force: Force HQ, 1 cavalry squadron, 1 light tank, 7 infantry companies, 2 of which include an MG, 3 batteries.  The Kapelle Rebels almost have enough units based for an ambush. Recruiting continues. The Oerberg Defence Force: HQ, 3 cavalry squadron,...

Filling a Hole in the Line(up)

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The other day I was enjoying a battle report on Maudlin Jack Tar's  Projects and Procrastination  when I was hit by a wave of nosatalgia for my old Morschauser inspired games and a sudden realization that I no longer had a similar game or even a Portable Wargame style game ready to go.  Time to get on that. Atlantican irregulars preparing for war. ( mostly Scruby from Historifig) In part this nostalgia goes back to memories of small 54mm Volley & Bayonet games with my friend Tom in the late 90's, and in part to my various cardtable and portable games. I think this  2015 post  sums up much of the attraction  reasonably well. Quickly reviewing my shelves, I was relieved to be reminded that my shiny Colonial 40mm collection was in limbo and that this was just the sort of thing that I had had in mind for them when I got around to it. In other words, a small, limited,  collection of figures, based and organized to quickly set up, play, and pack away sma...

10 Best Open Source FPS Games

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Top ten FPS that are FOSS Time for another overweening list - the SEO godesses demand it! Tremulous has 1.1 stable, 1.2 dev and 1.3 third party dev versions. It's a mess. Getting bots to run is a mess. Yet I love this game. I am only capable of playing 50% (can't handle moving aliens at all) yet I had the most fun building bases in Tremulous. So you want to download and play Tremulous? HA! HA I SAY! Pick your poison: 1.1 stable from 2006 1.2 beta from 2009 1.3 inofficial alpha from 2018 I still don't know which is the most useful for either finding servers with bots or humans. ( 1.3 has zombie game mode servers with bots is all I know ). Unvanquished is Tremulous 2.0 and a little more complex and hardware requirements. If you can find a better-looking FOSS game I'm all ears and eyes. Uvq has bots built-in. OpenArena is Quake 3 Arena with strictly freely licensed assets, some of which likely satisfy niche fetishes. Who doesn't know OpenArena ? Rexuiz is really i...

In the Absence of a Story Teller

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What a ballad could have been told of the stand of Tribune Johan and the White Cohort. Alas, no bards were available after all and my inner bard is too tired to weave a narrative. All I can offer tonight is a quick recap with  technical details. Turn 8..ish? The game is 1/2way through. All forces are now on hand. Duke Stephen has been wounded slightly and the first charge by his household knights has been held. The spearmen of the rearguard suffered grievious losses in that first charge but stubbornly refused to give an inch. The game was Scenario 13, "Escape", from Neil Thomas' One Hour Wargames. The game sees a single defending unit facing the enemy who is tasked with getting...hmmm..2? units off the far end by road by turn 15. Why by road? Maybe there's a bridge? I made a pass between rugged wooded and hill terrain just off table, something that would certainly be an obstacle to the ...Picts??  well maybe to the Saxons? hmm,  anyway, "Why?" isn't the ...

Warsow is now Warfork and on Steam

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Warfork Gameplay  (livestream - skip ahead 1m20s) Last updated 2019-08-22 (see bottom of this article). The title says it all. War fork is the revival of Warsow. Warsow is cool (and super hard to master) but does not have servers running and no development ongoing . Warfork is an ironically-named fork of Warsow, has CC0 art assets and is for now only released on Steam. The source supposedly is mostly based on qfusion , the source code is supposed to be available as a DLC. I recognized one of my own CC0 sounds in the game (dong.wav) without attribution (which is totally fine both legally and morally) but it's too bad that assets (especially the nice announcer voice) can't be re-used/re-shared with voluntary attribution without digging around for it first. Some art is limited by containing trademarked logos. Would be cool to have clean versions if anybody plans on packaging Warfork for official distro packages eventually. Shortly after launch time there were around 50 people ...

Rumours of War

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Never a bard around when you want one. Did the square stand? Did reinforcements arrive in time? Who went first next turn? Hopefully someone will write up the tale soon!

You Shall Not Pass!

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It was too hot to work this afternoon.....time for an impromptu solo game! Earl Helgin the Saxon leads an allied raiding party home. Only a band of local British levies bars the way. After several ho's and hum's I settled on my Elastolins and the Age of Arthur and scenario 13, "Escape", from Thomas's One Hour wargames. OK, so now that Minnow has left, we can see the whole table. Reinforcements from the wall have just arrived on one flank! Where is Duke Stephen and his knights? To be continued!

SuperStarfighter, a local multiplayer game made with Godot

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Looks like FOSS game development with Godot is a breeze :) SuperStarfighter is a fast-paced local party game for up to 4 players. Outmaneuver and shoot your opponents in a 2d top-down arena, and become an intergalactic champion! Get it on Itch.io or find the source code here . Hat-tip to GoL . For commenting please visit our forums.

They're Back! Doug Miller 40mm Landsknechts are back!

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Bless the internet, and, I suspect, the blogosphere. About 15 years ago, I bought three Doug Miller Landsknecht figures ( yes the author of the old Osprey Landsknect book ),  through the Michigan Toy Soldier Company if memory serves. I then found Doug's old website on line but by the time I had spare funds, it was gone. This spring I was surprised to receive an email from Doug saying that he had heard that I was looking for more of his figures. I didn't ask him how he knew but a  BIG  thank you to whoever tipped him off and gave him my email. 1525 (Doug Miller ) and Elastolin recruits. Anyway, when I got home from visiting family yesterday, the package was waiting on the kitchen table ( Of course).   I still don't have ample funds and don't realllly  need  more 16thC figures but do have a box full of Elastolin kits that I got cheap, BUT they are mostly duplicates of a few very active poses rather than the nice, useful, standing or advancing figures. Th...

Shoot Your Goo, fun puzzle platformer made with FTEQW in 48h!

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Shoot Your Goo is (despite its name) a family friendly puzzle platformer made in just 48h for the GMTK Game Jam 2019. It could be described as a mix of Angry Birds and mini-golf, but see for yourself: The source-code can be found here , and you can head over to InsideQC to discuss with the creators. The team who made this has become quite proficient in turning out interesting game prototypes ( Bloodletter , Escape from Space etc.)  with the very cool FTEQW engine ... a much advanced Quake1 derived engine ( unofficial developer's documentation on the QuakeWiki & source code ). There are also a few other interesting projects with FTEQW, such as CubiQuake , FreeCS , and it has even gotten to the point of being nearly ready as a functional drop in replacement engine for Xonotic . Semi-OT: Trenchbroom , the modern take on Quake engine mapping is continuing with great improvements and should be on your list to check out for sure Discuss on our forums here .

Dawn Surprise

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I suddenly decided today that I needed a quick game, as one does sometimes. Swiss mercenaries in French pay storm the heights. Casting my eye about to see who hadn't been out recently and would be easy to fit into a One Hour Wargames scenario, I decided that the 40mm 16thC lads were up. The last time I used them I noted that the simplified rules needed an overhaul to make them clearer and more engaging. An hour later I was ready to go. The scenario chosen was "Shambolic Command".  After diddling about a bit I decided that when using a 45" x 45" table, a 1/3 increase in stands would give me about the same frontage of troops as the original scenario. I then rolled a few dice and selected armies. That gave me a defending force of 2 small units of Landsknechts on the hill ( probably should have been one ), each 2 pike and 1 shot with a similar force plus a light gun, a unit of mounted arquebusiers and a unit of lancers back in camp, with no General. My equivalent to...

The Cannonade of Belmont

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Ready for action! Well, the bases will need to be flocked once I decide on how I want them but they could take the field today if the need arose. The odds are starting to even out. Ragged Republican skirmishers and that General next, haven't had a good excuse for painting striped trousers in years.

And a Great Battle was Won and Lost.

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Today's outing was a great success as far as I'm concerned. Jeff now owns my old 15mm Russian and Austrian French Rev. armies and its always a pleasure to briefly resume command of some of my old units from time to time.  A good mix of gamers either played or dropped by for a bit to chat and have a look, including old friends from the 70's and 80's  to newer friends made over the years and some new gamers giving historical minis a go for the first time.  Really glad to finally be able to put a face to my fellow wargaming blogger,  The monkey that walks  . I played Dokhturov on the left, so this was my command. Lets just say that 5 hours later I was still holding our left. Jeff's terrain and armies. The game was Austerlitz organized by Jeff using Napoleon's Battles and his 15mm troops. Yes I know, not my usual style but it did the job OK considering that most of the 8 players had never read the rules let alone played them. Looks like another NB game will fol...

Bringing up the guns

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A little bit more done today. Looking over my artillery moulds I decided that the old Karoliner/1750 French gun would not serve as anything but a 3 pounder with these larger figures but that the Rosbach 12pdr was a suitable size and shape to pass as a Gribeauval 8 pdr. Given that the games are most likely to be affairs of outposts, a four pounder seemed more likely and the carriage was very similar. A bit more research showed that the French 4 pdr was of similar length as the Austrian 6pdr so I chose that barrel. The wheels are also from the new SYW mould as looking more 1790's-ish. I wanted to use at least a few of the tall new crewman but didn't want everyone in waistcoats so I used two plus two converted Rosbach Prussians. Probably I could have gotten away with ignoring the old fashioned long waistcoats but trimming them wasn't a huge job, especially since it was rather crudely done. I'm hoping that the simple glossy painting will gloss over it ( so to speak ). I...