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Đang hiển thị bài đăng từ Tháng 11, 2019

Old Army

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This is the first half of the "Regular" battalion in my demi-brigade. I was going to do at least a couple in white but decided not to. Instead they're just going to be a little bit less ragged and more uniform in pose. These Prince August Prussian grenadiers are better match for Meisterzinn size-wise but I only have the one static pose and the uniforms needed more work. I need to do 6 more to finish the unit but I think the other 18 figures will come from my Zinnbrigade Napoleonic moulds.

Revolution is in the air.

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Work is finally resuming on my little 40mm French Revolutionary "army". A little knife and file work then a little putty et voila!  These Prince August Prussian Grenadiers have all volunteered to fight for la Republique.

Hold the Pass!

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For a week the tired Maritime army had marched hard in pursuit of the retreating Rosmark forces. It was almost a relief when they approached Grant's Pass and saw the enemy guns posted atop the crest of the narrow pass. The army had been marching in two columns along parallel roads which converged to run through the pass.  The order went out for the cavalry to deploy and clear the enemy guns off the ridge. The Light Dragoons, eager to retrieve their reputation after the fight at the Boinne, galloped forward on the right giving the gunners time for a single blast of canister before cutting them down. The heavy cavalrymen of the Council Guards were not as quick and recoiled with heavy losses from the well handled guns on that side. The Naval Battalion and the Grenadiers were then ordered to deploy and hasten to attack the battery before the Rosish infantry could come forward to support the guns.  The gallant but ill advised attempt was met with blast after blast of musketry from...

When the Hurley Burley's Done

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Actually it is done. But I haven't written up the battle yet. Hopefully I'll do that tonight after I get home from playing in a Big Napoleonic game with Little 15mm guys.

Something is a Foote

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Over the last year I've been listening my way through an audiobook version of Shelby Foote's massive trilogy on the American Civil War.  Over the last 10 years I've been seesawing between my desire to fight higher level ACW battle with brigade sized  units and lower level ones with regiments but Shelby's books are nudging me back towards something more like corps level battles. Picket's Charge game from July of 2013 (click) There is a lot to be said for each type of game and there are multiple ways of doing each or both. Key decision points crop up. How much detail and "flavour" do I want to show? What kind of decisions do I want to make during a game? How long do I want the games to last in real time and how many "units" do I want on table for a game and how big should they be? The list of questions is long! A Hearts of Tin game with 3 stand regiments from 2015. (click) Well, its time for another experiment. Rule one was : No rebasing! Rule two ...

Discussing Wye

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When I decided to use Big Wars to play my Stuart Asquith memorial game I had been curious/apprehensive about how I would like them. I did play them at least once in the 90's (link to old report)   but only remembered that they'd been quick and rather bloody. The pictures from the Big Wars game are in the previous post. The pictures here are of my Reprise of the scenario using my  latest Toy Soldier rules (link ) which have finally come together, largely duty to the Big Wars game having helped me decide just what I was looking for.  So, once again I owe Stuart Asquith one for his inspiration. Thank you Stuart, gone but not soon forgotten The Grey General surveys the battlefield around the 1/2 way mark. I really enjoyed the first few turns of the Big Wars game, It was rather refreshing to not have to worry about command control or variable moves, just the enemy and his attempts to foil your plan. The drastic combat results caught me a little off guard though. When...

Seeing the Elephant

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The young bugler was trying hard not to appear nervous but tomorrow would be his first battle. He would finally "See the Elephant!" He lay down in his tent and tried to imagine it. It seemed an instant later that he found himself riding beside the Colonel, trotting down  the dusty road to Wye and there was the enemy, brass buttons and badges shining in the sun. This was it! At last! They were going into battle! Leaving the infantry skirmishers to screen the main body,  the Rebel Cavalry moved into town. The Black Horse dismounted and occupied one sector while the rest trotted forward to secure the vital road from the enemy. From beyond the town came the crack, crack, of rifle fire  followed shortly by the BOOM of artillery. But here it was like the old days as the order came down to draw sabres and prepare to charge! This was the first fight for Stuart's Greys, how would they do? The air crackled with anticipation and the order came for him to blow his bugle. This was it!...

Stuart's Grey Horse and Big Wars

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Here they are, ready for their first fight: Stuart's Greys: Ready for some frays. The Big Wars rules are nearly as simple and basic as one can get and if memory serves from my few trials in the days before I was ready for simple, they work quite well. Play is simultaneous with a shared movement phase, shared fire phase and a shared melee phase.  The shared movement phase can be a bit tricky for solo play so I'll substitute an initiative draw to see who moves first each turn but keep the other two phases simultaneous. Movement and ranges look relatively short compared to 54mm figures but fit a smaller table well. There is a fixed distance and penalties depending on troop type, formation and terrain. Artillery fire resembles Charge! with a roll to "find the range" followed by a roll for effect but with shorter ranges and less deadly effect.  After several readings and some reflection, I've decided to rule that once artillery has "found the range" they don...

Preparing to Fight Over Wye

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The scenario has been chosen, the table is set, the troops are ready: Force A: 3 units of light cavalry....3?   Really? But I only have 2 painted up. The other is...sighhh OK they are months over due. Give me a day or two. This game will be dedicated to Stuart Asquith whose writing persuaded me to allow myself to indulge in playing wargames with old style shiny 54mm Toy Soldiers. The scenario is Scenario 1: "The Village" from Stuart Asquith's The Partizan Press Guide to Solo Wargaming.  I have played this game maybe a dozen times in various periods over the last ten years and I JUST DISCOVERED that I've been missing ( at least for the last few years )  a key terrain feature. ALL of the woods are IMPASSIBLE to all troop types. What? No sending light infantry through the woods to snipe at the enemy? I once saw a  player send a pike block through the woods ( didn't work too well for him as I recall ). But its time to finally add that Grey cavalry regiment to the Re...

Lest We Forget

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Take a least a minute this November 11 to remember those who have put and those who are still putting their lives at risk to keep us free and safe.  http://windsorns.ca/in-remembrance-2017-hants-county-war-memorial/

The Battle of the Boinne (2/2)

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When the battle resumed, I decided it was time for the Maritime army to press the attack. A bridgehead has been established. With the bridgehead finally secured, Maritime reinforcements poured into it.....until they ran out of room. The Rosmark forces had fallen back, brought up reserves and established a line on the heights. The attention shifted again to the flank. The flanking forces on both sides reform. With both river crossings appearing secure and several defending units routed, I was tempted to call the game but the victory conditions require the defending army to be destroyed or driven off. A draw in this game would be a Rosmark victory and a quick review of troops and situation  soon showed me that the battle was not yet won for the Maritime Alliance. A slow advance of reserves and several firefights followed as the Redcoats prepared for the final assault. At last the battle lines formed and advanced, one on the Bluecoats on the hill, one against the rallied frontiersmen ...

The Battle of the Boinne (1/2)

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Life does have a habit of interfering, instead of a tight series of games, this mini-mini-campaign has been dragging its heels with this game being played in three sessions over the course of a week. I haven't the time and "Mental Oomph" ( technical term ) to create a proper narrative so it'll have to be a quick recap, game thoughts and pictures, all rolled together. Before I go further I would like to thank everyone who left a comment on the last post about Stuart Asquith and apologize for not answering any of them. I couldn't think of any reply other than "Thank you" and "I agree".   Being an Asquith & Grant Scenario and a Solo game with occasional bits drawn from Stuart's book on the subject, this game could be considered a sort of tribute but it was already in progress and is just the way my gaming has developed under those and other influences. However, I am planning an intentional Big Wars, Toy Soldier, Stuart Asquith tribute game...

Old Toy Soldier 'Nut's Never Die

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If any one person could take credit for converting me from being a "serious" historical wargamer to playing simple, fun wargames with shiny toy soldiers, that person would be the late Stuart Asquith. Stuart first came to my attention with his magazines Practical Wargamer and Regiment as well as his Toy Soldier Box column in Military Modelling which eventually pushed me over the edge into ordering enough recast Britains charging highlanders from Soldierpac to form a regiment for MacDuff. Of course I painted them in matte detailed fashion but it was a big step towards today's glossy toy regiments. I don't remember now what motivated me to  write to  him, but I think it was on the demise of Practical Wargaming  to express how much I had enjoyed and would miss it and possibly about the positive effect it had had on my attitude towards wargaming.  ( It was 20 years ago so details are fuzzy! ) At any rate he wrote back after viewing my old website and we periodically excha...

There's Going To Be a Fight

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Time has passed, the Maritime Alliance has landed on the Mainland, established a base camp and set out to drive the Rosmark forces back into the Mountains. Rosmark has had time to regroup and reinforce and General Eh has picked a good defensive position behind the Boinne River. Rosmark is ready! After studying the enemy position and sending out patrols to reconnoitre the surrounding countryside,  General Bee has decided to send a detachment of Maritime troops upstream to a bridge in hopes of turning the Rosmark flank or at least drawing off some of their forces. The Alliance is keen to be at them! Rosmark has managed to muster 3 squadrons of cavalry, 6 battalions of infantry and 2 batteries. The Maritime Alliance has taken the field with 4 squadrons, 8 battalions and 2 batteries but the river is a major obstacle. Scouts have only found one  fordable area, right in the bend of the river. Dawn breaks.