You wake up from a dream where you see a person with long hair visit a grave and then somehow falling to the ground. You have no idea where you are but let's play.
1. Pick the key from the ground (you see a shiny yellow thing beside you). Keeping moving right.
2. You see a man leaning on a column with his tongue cut out. He is still alive but unable to speak. Keep walking.
3. You will see a statue with only legs. See the head of the statue. It is important later.
4. Go back left. You can double click to run. After you reach a certain point, you will see the hanging item fall and crush the guy lying on the ground (that shocked me!). Take the magnetic card from the guy.
5. You see another guy lying on a platform. Take the weird spear from his chest.
6. You will then see some rooms. Use the magnetic card with the card scanner at the door with the flashing lights. Go in.
7. Take the electrical cables which are flashing at you (you can't miss it). Go out.
8. Go back to the statue with legs. Use the cableswith the head of statue, then use the weird spear with the combination. You will get a handmade mace.
9. Now go back all the way left an use the handmademace with the door with a star. Go in.
10. You will see rooms with hand scanners and weird Egyptian pics. Go to the last door which is open.
11. Click on the switch at the right of the room to turn on the light. Take the knife on the ground.
12. Go back to the room with the bodies and use the knife on the hand of the person hanging upside down.
13. Pick up the hand. You realise the guy is a doctor.
14. Use the hand on the door with the green hand scanner. Go in.
15. Take the first aid kit and go out. Go back to the guy leaning on the column to save him.
16. You see he is dead, but he has "666" engraved on his hand. You realise it's the password for the last red door. Go back to the door.
17. Halfway you will see this ridiculous demon coming out of nowhere. RUN TO THE DOOR (I was super afraid it would eat me up hahaha. If it caught up with you, it will kill you and you have to restart from the checkpoint again).
18. Go to the red door and you have completed episode 1!!! :)
Well, I wanted a good game and I got one! Not having a definite idea I decided to roll dice to pick and layout terrain items such as hills, woods, buildings and road entry points and to deploy all my ready Origawn Rebellion forces. Somewhere in the Origawn Territory, Advance Guards clash. I had been having some fun experimenting with using a 3" grid for measuring only and with playing around with 2 grid units but in the end, based on the current size of the incomplete armies, I decided to just go with the 6" grid with a unit per grid square except in cases of massed battalions where 2 units could be in a square and artillery which takes two adjacent squares, one for the gun and one for the limbers, caissons and so forth. The armies deploy directly from the march. Both armies were composed of one cavalry and three infantry brigades supported by two batteries. The cavalry brigades were only two squadrons while the infantry brigades were composed of four 'companies' of i...
Two weeks from today I leave for Huzzah!. While I could pack up and go tomorrow, there is still a lot I'd like to do to get ready and it looks like the next week at least will be ideal for much needed yardwork and gardening. Two expected down days have been compromised by unexpected domestic duties. There has been some time to work on honing my 54mm rules but not enough time to get play more than a turn or two. I really like the way the game is heading though with a blend of old and new ideas but soon I need to haul my mind away from matters toy soldier and back to preparing terrain and figures for Huzzah. Don't be fooled by the absence of a grid, this game is intended to be able to played either on or off grid. Having gotten the scale monster our of my head for a bit, I've settled on a 4 figure "company" as the basic unit. ( Essentially what fits in a 4" square. ) This may be independent or be grouped into "battalions" of 2-4 companies. A coup...
Bless the internet, and, I suspect, the blogosphere. About 15 years ago, I bought three Doug Miller Landsknecht figures ( yes the author of the old Osprey Landsknect book ), through the Michigan Toy Soldier Company if memory serves. I then found Doug's old website on line but by the time I had spare funds, it was gone. This spring I was surprised to receive an email from Doug saying that he had heard that I was looking for more of his figures. I didn't ask him how he knew but a BIG thank you to whoever tipped him off and gave him my email. 1525 (Doug Miller ) and Elastolin recruits. Anyway, when I got home from visiting family yesterday, the package was waiting on the kitchen table ( Of course). I still don't have ample funds and don't realllly need more 16thC figures but do have a box full of Elastolin kits that I got cheap, BUT they are mostly duplicates of a few very active poses rather than the nice, useful, standing or advancing figures. Th...
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