The Quick Version
This game was worthy of a proper battle report but no correspondents or professional photographers from the Newport Noodle were on hand. (Possibly they were also working overtime in the garden during a rare burst of good weather.) I'm afraid we'll have to make due with a quick summary of the action and a few fuzzy snaps.
The scenario was a meeting engagement with both sides arriving, one brigade or battery per turn on one of two randomly selected roads. Units arriving were deemed to be out of command and had to dice accordingly before entering the board which slowed the arrival of some troops by a turn or three. As the game got rolling I decided that control of three of the road exits would constitute victory.
Alas (or thankfully depending on POV), discussions of details, rules and plans will have to wait and be largely forgotten but it was a good game and confirmed that things are on the right track.
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Somewhere around turn 5 or 6 out of 15. |
Alas (or thankfully depending on POV), discussions of details, rules and plans will have to wait and be largely forgotten but it was a good game and confirmed that things are on the right track.
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