The Quick Version

This game was worthy of a proper battle report but no correspondents or professional photographers from the Newport Noodle were on hand. (Possibly they were also working overtime in the garden during a rare burst of good weather.)   I'm afraid we'll have to make due with a quick summary of the action and a few fuzzy snaps.
Somewhere around turn 5 or 6 out of 15. 
The scenario was a meeting engagement with both sides arriving, one brigade or battery per turn on one of two randomly selected roads. Units arriving were deemed to be out of command and had to dice accordingly before entering the board which slowed the arrival of some troops by a turn or three.   As the game got rolling I decided that control of  three of the road exits would constitute victory.

An early assault on the town by the Highland brigade was halted with heavy casualties by the late but timely arrival of the Grey Brigade. The Rebel commander ended up operating on exterior lines and had trouble getting his remote subordinates to act quickly and in consort,

Eventually the Rebels got their act together and got aggressive. Two brigades supported by two batteries drove back the Dominion left and pushed the Grenadier brigade back out of the central wood thus threatening Dominion control of the main road.   

Turn 14 of 15. On the last turn Red went second and with desperate all out charges on both flanks, drove Blue out of the town and turned their opposite flank, breaking a second Rebel Brigade although at a high cost. In the end, both armies had taken heavy losses but the Dominion troops held three roads and had inflicted significantly higher casualties. I ruled a marginal victory for General Douglas's Redcoats.

Alas (or thankfully depending on POV), discussions of details, rules and plans will have to wait and be largely forgotten but it was a good game and confirmed that things are on the right track.

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