Of Form and Function
"Form follows Function" and "Function follows Form", two duelling design maxims and like most such bitter fights, both sides of the debate are right to some degree. This weekend I belatedly realized that this debate was at the heart of my seesaw problems without it having been consciously considered in that light. Worse than that, solving the issues was going to require deciding on priorities, making careful, informed, choices and sticking with them. Oh NO!
I blame my Old School introduction and fondness for reading low level memoirs when I can find them but if I were ever to achieve that contrary goal, turning lead to gold should be easy as my next trick.
When I played the game I was going to write up on Saturday, I enjoyed it but something niggled so I played it again then again focusing more on how the game played rather than on enjoying the story that was unfolding on the table. I like the look of the slightly larger units in the 6" squares but when paying careful attention I soon realized that the table wasn't big enough (functionally) to give sufficient manoeuvre room to make an interesting game and that while units were wide enough to fill a square, they were thin enough in line that several times I discovered that I had moved a unit adjacent to an enemy unit without seeing it and that the units that should have been resolving close combat were either ignoring each other or planning to open fire at range 2 when they were already at 1.
The use of multi-stand figures and large squares also gave me an irresistible urge to play with formations and other of the things that were supposed to be below the level of the game and as a result I was not really focusing on my intended role as "General" but rather on being Brigadier and Colonel focused on the various details more than on the over all battle. The practice belied the stated intent that the player was General not every officer on the table.
That was when I decided to go back and review more than a hundred Square Brigadier posts and as expected I found certain themes, issues and debates cropping up again and again with every major deviation from the original game eventually failing and forcing a reboot or a turn to Old School rules for a simple but lengthy, tiring, game of tactics which I soon tire of.
At least I understand now that my urge to mount units on a single base is not really driven by aesthetics or convenience but as a way to remove the urge to fiddle with formations which despite my best intentions, always leads me to increased attention to all of those tactical details that the rules are supposed to "factor in" so that player must focus on being the general. `
I also stumbled on a post from late 2017 when I was working on my Great War centennial game that expresses my conclusion that the six inch grid was a failure because the squares there were too few squares for manoeuvre, even after expanding my table enough to hamper movement through my room and for all the same reasons I mentioned above as well as a few others and that I needed to go back to smaller grid squares when I got back from Huzzah! Oops.
Thus it was that I got out my 5" grid cloth and laid out this game and with my Oerburg games in mind, reorganized my 54's to simulate old Square Brigadier style units with 4 infantry or 3 cavalry on a single base.
I blame my Old School introduction and fondness for reading low level memoirs when I can find them but if I were ever to achieve that contrary goal, turning lead to gold should be easy as my next trick.
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The armies are both up and battle plans have been decided on. |
The use of multi-stand figures and large squares also gave me an irresistible urge to play with formations and other of the things that were supposed to be below the level of the game and as a result I was not really focusing on my intended role as "General" but rather on being Brigadier and Colonel focused on the various details more than on the over all battle. The practice belied the stated intent that the player was General not every officer on the table.
That was when I decided to go back and review more than a hundred Square Brigadier posts and as expected I found certain themes, issues and debates cropping up again and again with every major deviation from the original game eventually failing and forcing a reboot or a turn to Old School rules for a simple but lengthy, tiring, game of tactics which I soon tire of.
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Blue has stuck to their plan in a passive sort of way, but Red has flip flopped with the usual result. |
I also stumbled on a post from late 2017 when I was working on my Great War centennial game that expresses my conclusion that the six inch grid was a failure because the squares there were too few squares for manoeuvre, even after expanding my table enough to hamper movement through my room and for all the same reasons I mentioned above as well as a few others and that I needed to go back to smaller grid squares when I got back from Huzzah! Oops.
Thus it was that I got out my 5" grid cloth and laid out this game and with my Oerburg games in mind, reorganized my 54's to simulate old Square Brigadier style units with 4 infantry or 3 cavalry on a single base.
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