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Amiga para siempre: FS-UAE Amiga emulator hits version 3.0

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FS-UAE is one of the newest Commodore Amiga emulators on the scene, and perhaps the only true multiplatform emulation project for the system still in development. It has had astounding progress since it was originally released in 2011, and last week it announced the release of version 3.0. The changes in the newest release are many and varied, so feel free to check the full changelog available here . FS-UAE has garnered a very good reputation for being a quality emulator focusing on ease of use and multiplatform support. The developer also maintains the OpenRetro Database , where users can submit information and configuration files to help running the games easier. The FS-UAE launcher tool The Amiga is one of the home computers originally developed by Commodore back in the 1980s. During its heyday it was considered to be a revolutionary platform, notorious for its user friendliness and the quality of its sound chipset. Its game library, although found to be meager by some nowadays, ha...

Just when Final Victory was close

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After surveying the enemy position, General Douglas decided to try a left hook while threatening the enemy's left flank with his cavalry. The attack on the left started out well.   The centre however suffered horendous casualties as they advanced. The flanking fire from the Guards Brigade  helped weaken the enemy and the second assault took the sunken road but at a heavy cost. On the far side of the hill the cavalry had driven back the enemy cavalry and artillery but it was itself spent in the task.  A few fanatic Rebels held the small farm and their deadly fire broke up the final assault before it could be launched. The rearguard was exhausted but they had done their job, prsuit would have to wait for tomorrow and the main enemy army would be safely across the Neverwaussie River before dawn. Alas, there was to be no pursuit at all. As the sunk set a courier galloped up to General Douglas with a telegram. The Kree had again invested Fort Henry. General Douglas was ordered...

Rearguard

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The fruits of victory depend on a vigorous pursuit. A safe retreat depends on a stubborn rearguard. Twelve turns of day light remain as General Douglas deploys his pursuing force and plans his attack on the sunken road.

Vegan on a Desert Island wants to become an ironic masterpiece

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For the first time I heard of Vegan on a Desert Island I assumed it was some kind of bad joke, and frankly this impression lasted with me for a while. However, through some amazing persistence and determination from the developers, this upcoming title is slowly capturing the hearts of the libre development community through sheer charm and wits. Determination might really be the key word here; lead developer Alex Gleason claims he's set out to answer one of humanity's most sought after existential questions: "What would a vegan do if stranded on a desert island?" Taking it from there, the game promises action, puzzle solving, and more drama and plot twists you can (literally) shake a stick at, because everyone knows that the best way of getting answers for some real world problems is through the semblance of a Zelda-like RPG. Yes, you read it right, this game will be an action RPG at its core, and this should come at no surprise; after all, Vegan on a Desert Island i...

Keeping up with KeeperRL: alpha 28 released, improves mod support

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It has been a while since we last spoke of KeeperRL . The hybrid blend of dungeon building sim with roguelike features seems to be doing rather well, with a growing community and regular progress updates. The latest alpha has just been released, and this time it has a flavor for modding. Aside from the regular bugfixing and gameplay improvements, this build adds upgraded mod support and an in-game downloader for community content. As with most roguelikes, the developers seem to have realized customization is key to maintain community engagement, a very positive assessment in our regard. You can read the full changelog here . For those who are not reminded, KeeperRL comes in two versions: a gratis package with plain ASCII graphics and no sound, and a commercial package including pixel art graphics and soundtrack, available for 12.99 EUR on a variety of digital stores. The program code is entirely Free Software, licensed under the GPLv3. Code license: GPLv3 Assets license: Proprietary ...

Tobu Tobu Girl, the first 100% libre Game Boy game, is getting a new deluxe edition

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I've been holding on for too long to report this one, but now it seems to be the right time. Tobu Tobu Girl is a wonderful thing. Developed by the nice folks at Tangram Games (who previously brought us the equally libre titles Mr. Rescue and Duck Marines ), this arcade platformer is very likely the first Game Boy title to be developed in a 100% libre environment, and that goes for both code and assets. Originally released in 2017, the game was published as a Game Boy rom made available gratis, and it also got a limited physical cartridge release after a successful Kickstarter campaign. Now, following yet another Kickstarter, the developers are back with a deluxe version , boasting Gameboy Color and Super Gameboy support, and a previously unincluded survival mode. A new batch of physical copies for the deluxe version are also already available for preorder , and the new rom will be once again distributed gratis to the public sometime in July. The game's pixel art is simple, ye...

The Battle of Four Square Junction

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Well, I wanted a good game and I got one! Not having a definite idea I decided to roll dice to pick and layout terrain items such as hills, woods, buildings and road entry points and to deploy all my ready Origawn Rebellion forces. Somewhere in the Origawn Territory, Advance Guards clash. I had been having some fun experimenting with using a 3" grid for measuring only and with playing around with 2 grid units but in the end, based on the current size of the incomplete armies, I decided to just go with the 6" grid with a unit per grid square except in cases of massed battalions where 2 units could be in a square and artillery which takes two adjacent squares, one for the gun and one for the limbers, caissons and so forth. The armies deploy directly from the march. Both armies were composed of one cavalry and three infantry brigades supported by two batteries. The cavalry brigades were only two squadrons while the infantry brigades were composed of four 'companies' of i...

Let's keep an eye out for Cytopia

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With city builder games climbing back into popularity, it was about time for a serious libre project to tackle the genre once again. After many years of abandoned efforts, it is now the turn of Cytopia to try to scratch that itch. The project had its inception in 2018, when now lead developer JimmySnails announced in a forum post the intention of creating an engine that could replicate most of the functionalities of the classic SimCity 2000, a game still near and dear to many players up to this day. Ever since then, Cytopia evolved into what appears to a fully-fledged independent game-in-progress, with its own graphics, features, and even an editor planned down the line. Aside from the obvious SimCity 2000 influences, the game also appears to draw inspiration from the recently released TheoTown, with main graphics artist KingTut101 crafting assets in a very similar style. Whether Cytopia will deliver where others have failed remains to be seen, but as usual we encourage you to downlo...

Sunday Early Edition

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Battle is joined! Details to follow.

Bring up the guns!

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Late last century, I ordered a 4 horse Britain's Royal Horse Artillery team from Soldierpac. Today, I painted them. Recast Britains' RHA team from Soldierpac, BMC limber, AIP 7pdr RBL gun. Well, some of them. I always intended to use a plastic ACW limber but somehow I kept putting it off. Properly speaking I should have had a 6 horse team plus mounted gunners and a mounted battery commander but even a 4 horse team took up an 18" long piece of turf on my 6'x10' table. On my 4'x6' table it would nearly reach the middle.  I decided to assign one pair of horses to the rebel horse artillery and let the galloping horses and uniforms identify the horse artillery. Practical rather than spectacular. The limber itself is from the pack of BMC guns and limbers. I cut down the shaft, drilled a teeny hole in the end of it and inserted a wire hook so that I can hook the limber to the horses or remove it. I still need to do limber riders but the seated WW1 gunner that I ha...

Somebody order a dismounted Reb cavalryman?

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Yes, in blue tunic and black campaign hat. ........Blue?.... I thought Britains' Reb cavalry wore grey? With yellow kepis? Ah......yes, ....well...I meant rebel in my Red 'Dominion' Army vs Blue/Grey 'Rebel' Army  in my toy soldier game.....  But its OK, I was planning to eventually add such a cavalry unit. I guess its time to do it. 

All present!

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Its taken a while but the Black Horse have finally found a bugler to bring their numbers up to a full squadron of 4 toy soldiers. His kepi doesn't match the rest of his regiment but that's how I pictured him. The First or 'Blue' Brigade of the Origawn rebel cavalry.   What's next? Well......there are limber horses and riders on my desk and some Rebel infantry in the wings but I think a prototype dismounted cavalryman may have snuck up to the head of the queue while I wasn't paying attention.

There was a soldier

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A Scottish soldier. And a squadron of Republican French Hussards. Can they take him? Should he take his musket off his shoulder now?

I was curious.

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Not impatient, merely curious. Scruby/Historifigs N Gauge/10mm As suspected, they were fairly easy to paint as long as I eschewed trying to do accurate detail and shading. I'm pretty sure I did a better job 30 years ago on my 10mm Afrika Korps and Falschirmjaeger but I won't lose sleep over it. 1/72nd vs N Gauge Given that '20'mm are easier to paint and 6 figures will fit on the same size base as 8 N gauge, I can't see me doing more than a token contingent towards a group game but I have no problem doing that.

Preparing to N-gauge the Enemy

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 My toy soldiers now have their own toy soldiers. The Major and his sergeant discuss uniform choices for their new Scruby N Gauge figures from Historifigs . More about this little (sic) sideshow  when I get some painted.

The Quick Version

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This game was worthy of a proper battle report but no correspondents or professional photographers from the Newport Noodle were on hand. ( Possibly they were also working overtime in the garden during a rare burst of good weather. )   I'm afraid we'll have to make due with a quick summary of the action and a few fuzzy snaps. Somewhere around turn 5 or 6 out of 15.  The scenario was a meeting engagement with both sides arriving, one brigade or battery per turn on one of two randomly selected roads. Units arriving were deemed to be out of command and had to dice accordingly before entering the board which slowed the arrival of some troops by a turn or three.   As the game got rolling I decided that control of  three of the road exits would constitute victory. An early assault on the town by the Highland brigade was halted with heavy casualties by the late but timely arrival of the Grey Brigade. The Rebel commander ended up operating on exterior lines and had ...

Interlude

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I decided to watch the 75th Anniversary commemoration broadcast from Juno Beach this morning. Quite well done. It still fascinates me that when I was a kid, WWII seemed like history long past but in fact when I joined the Black Watch Cadets in 1967, DDAY was only 23 years past. Today, 9/11 is only 18 years in the past. Makes you think. Midway through today's fighting. The battle is not yet lost or won. Anyway, I did manage a couple of enjoyable hours at my wargames table this afternoon. I was a bit confused when I started since the rules weren't like the ones I remembered from my last test game but a bit of digging reminded me that I had tried several different draft rules during the game. The quick summary I did for my last post had been accidentally based on one of the rejected drafts. It didn't take long to fix the post and get the game flowing properly but while the game is simple it's not aimed at one hour games but rather 2-4 hour games. The armies are running out...

Planning and Preparation (Updated)

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The Origawn Territory, June 5th in the 2nd year of the NorthWest Rebellion, a column  of Rebel Cavalry approaches the sleepy town of Nulparte Junction. The Rebel cavalry is first on the field. Today wasn't quite the day off I expected but the rules are decided on ( in 1 page summary form)  and terrain features and placement have been diced for and set up.  ( Damned uncooperative dice have left me with a rather more open table than is usually seen in the Origawn but at least I put my foot down at their suggestion of a large steep hill topped by a town and woods in one corner! ) I'm not ready to get into a proper campaign yet and didn't have brain energy and time to devise a scenario so just rolled for entry points and started bringing troops on, cavalry in the lead. Tomorrow the battle will commence in earnest. Random entry dice were just as saucy but this will do. Nothing innovative in the rules, but a slightly different mix with some elements not used by me in years...

Now, where was I?

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Another day of physical labour in the veggie garden done, rain in the forecast, Wednesday looks like Gameday. But what to do? Prince Valiant, ACW or...... A shot from my last 54mm game. Being at Huzzah! managed to enhance my feeling that as useful as the short, simple games are, I want a meatier option. I now have a pretty good idea of what I want but its past my bedtime so we'll see what the morning brings!

Push on! Push on!

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Its just been one of those weeks, nasty cold, nasty weather, urgent yard work when the sun appeared and......well, who's never been there? But if there wasn't time, energy and enthusiasm to push on full speed, one can always take smaller bites. I'd already decided to simplify the details but now I decided to cut the batch down to 3 figures and finish them then go back for the next 3. And for a bit of inspiration: